DESIGN AND DEVELOPMENT OF AN EDUCATIONAL DIGITAL GAME BASED ON MATHEMATICS COURSE TRANSFORMATION GEOMETRY
Yazarlar (2)
Öğr. Gör. Mustafa Navruz Karamanoğlu Mehmetbey Üniversitesi, Türkiye
Prof. Dr. Şakir TAŞDEMİR Selçuk Üniversitesi, Türkiye
Makale Türü Açık Erişim Özgün Makale (Diğer hakemli uluslarası dergilerde yayınlanan tam makale)
Dergi Adı International Journal of Applied Mathematics Electronics and Computers
Dergi ISSN 2147-8228
Dergi Tarandığı Indeksler Directory of Research Journals Indexing (DRJI)
Makale Dili İngilizce Basım Tarihi 12-2019
Cilt / Sayı / Sayfa 7 / 4 / 88–95 DOI 10.18100/ijamec.597156
Makale Linki https://doi.org/10.18100/ijamec.597156
UAK Araştırma Alanları
Yapay Zeka
Özet
The digital gaming industry is growing rapidly both economically and in terms of the masses it is influencing. This growth in the sector makes digital games effective in culture and education. In order to use this effect in a beneficial way, it is necessary to be included in the sector. In this research, 8th grade mathematics curriculum a game called “Simetri” has been developed for the purpose of reinforcing the acquisitions of the transformation Geometry subject. The works and processes performed during the development are discussed in this article. The basic structure of the game; it is based on the process of automatically generating the image after the correct clicking of the corners of the image which will result from the reflection of the polygons drawn on the squared paper, dot paper and the coordinate plane with respect to the determined axis of symmetry. There are different difficulty stages within the game and separate levels within these stages. There is also a scoring system in the game and new records are kept. Although the game is mainly based on the concept of reflection, it is open to further development of the concept of translation and the solution of more complex problems.
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