| Bildiri Türü | Tebliğ/Bildiri | Bildiri Dili | İngilizce |
| Bildiri Alt Türü | Tam Metin Olarak Yayınlanan Tebliğ (Uluslararası Kongre/Sempozyum) | ||
| Bildiri Niteliği | Alanında Hakemli Uluslararası Kongre/Sempozyum | ||
| Kongre Adı | International Technological Sciences and Design Symposium | ||
| Kongre Tarihi | 02-06-2022 / 05-06-2022 | ||
| Basıldığı Ülke | Türkiye | Basıldığı Şehir | |
| Bildiri Linki | https://www.itesdes.com/_files/ugd/67e87d_ef42d39aac9f4356ae2ac87e568bb237.pdf | ||
| UAK Araştırma Alanları |
Türkiye Sahası Türk Halk Bilimi
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| Özet |
| Metaverse is known as a new version of the Internet, and with this feature, it is a new way of consuming media. Users design their own spaces, define their own appearance and/or interact with other users. While these interactions are established between two different people in any two parts of the world, they cannot be considered apart from the cultural bond that these people are in. Considering that we are currently in the transition phase to the worldwide Metaverse practices, it is clear that this universe will be produced by human hands for now and will feed the interaction between people.Metaverse, with its immersive realism and interoperability features, is important for the preservation of cultures and their transfer to the next generations. The Metaverse is an area that is easily accessible, and cultures can be easily represented. With the Metaverse, geographical boundaries disappear, and while multilingual and multicultural individuals are raised, new professions and job opportunities are also born. On the other hand, the fact that the contacts in this universe are" mediated social touch" causes the perception of reality to be questioned. Due to the anonymity of its users," anonymous behaviour" occurs, and people begin to take no responsibility. When it is used excessively, it becomes a reason to increase addiction to internet technologies. |
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