Spectators Perceptions of eSports Tourism
Yazarlar (5)
Doç. Dr. Gizem Özgürel Balıkesir Üniversitesi, Türkiye
Dr. Öğr. Üyesi Nercü Aydın Tokat Gaziosmanpaşa Üniversitesi, Türkiye
Doç. Dr. Emre ÇİLESİZ Sinop Üniversitesi, Türkiye
Doç. Dr. Aydın ÜNAL Sinop Üniversitesi, Türkiye
Öğr. Gör. Onur Çelen Bursa Uludağ Üniversitesi, Türkiye
Makale Türü Açık Erişim Özgün Makale (SCOPUS dergilerinde yayınlanan tam makale)
Dergi Adı SPORT TK-Revista EuroAmericana de Ciencias del Deporte
Dergi ISSN 2340-8812 Dergi Bilgileri (2025)
Dergi Tarandığı Indeksler Scopus
Makale Dili İngilizce Basım Tarihi 11-2025
Cilt / Sayı / Sayfa 14 / 1 / 1–20 DOI 10.6018/sportk.689241
Makale Linki https://revistas.um.es/sportk/article/view/689241/389231
UAK Araştırma Alanları
Turizm Pazarlaması
Özet
The aim of this study was to identify how the concept of" eSports tourism", which combines the concepts of" eSports" and" tourism," is conceptualized through metaphors by participants of this form of tourism. To achieve this, a phenomenological research design was preferred as a qualitative research method. A total of 656 individuals (n= 656; 594 males and 62 females) who had participated in eSports tourism at least once were reached. Participants from various gaming platforms and communities were asked to complete a semi-structured form containing the expression" eSports tourism is like... because...". The metaphors obtained were coded using MaxQDA 2020 software and categorized into six main themes. The findings reveal that eSports tourism is most commonly associated with the themes of" Technology"(29.3%) and" Entertainment"(26.2%). It was determined that the vast majority of participants were male (90.54%) and that they had typically participated in eSports tourism once (67.37%). The most preferred game types were found to be First Person Shooter (FPS) and Multiplayer Online Battle Arena (MOBA). It was concluded that eSports tourism, while based on technological infrastructure, offers an entertainment-oriented experience, and also carries cultural and social dimensions.
Anahtar Kelimeler
eSport | Sport | Tourism
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Web of Science 1
Scopus 1
Google Scholar 2
Spectators Perceptions of eSports Tourism

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