| Makale Türü | Özgün Makale (SCOPUS dergilerinde yayınlanan tam makale) | ||
| Dergi Adı | Ponte | ||
| Dergi ISSN | 0032-423X Dergi Bilgileri (2017) | ||
| Dergi Tarandığı Indeksler | AHCI | ||
| Makale Dili | İngilizce | Basım Tarihi | 01-2017 |
| Cilt / Sayı / Sayfa | 73 / 8 / 60–72 | DOI | 10.21506/j.ponte.2017.8.36 |
| UAK Araştırma Alanları |
Bilgisayar ve Öğretim Teknolojileri Eğitimi
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| Özet |
| Many new techniques have been started to be benefitted in terms of using technology in classrooms as well as the development of today’s technology. The aim of this study is to determine student and parent opinions about the gamification method which is realized by using ClassDojo media in classroom management. The study was held with 20 students and 12 parents. The data was acquired by using an interview forms which includes qualitative questions developed by the researchers. The acquired qualitative data was analyzed via Nvivo program and the findings were given as percentage and frequency. According to the students’ answers for open ended questions; the vast majority has stated positively. As a result of the acquired data from the interviews, majority of the students have stated that the behavior leader was determined through ClassDojo and it has been a top rated application by the ones who … |
| Anahtar Kelimeler |
| Classdojo | Classroom management | Gamification | Mobile application |
| Atıf Sayıları | |
| Scopus | 2 |
| Google Scholar | 1 |
| Dergi Adı | PONTE (DISCONTINUED) |
| Kısa Adı | |
| Yayıncı | Vallecchi Editore |
| Açık Erişim | Hayır |
| ISSN | 0032-423X |
| Scopus Quartile | Q1 |
| Tarandığı Indeksler | Scopus |
| WoS Kategoriler | |
| Scopus Kategoriler | LITERATURE AND LITERARY THEORY | SOCIOLOGY AND POLITICAL SCIENCE |