| Makale Türü | Özgün Makale (Diğer hakemli uluslarası dergilerde yayınlanan tam makale) | ||
| Dergi Adı | International Journal of Innovative Research in Education | ||
| Dergi Tarandığı Indeksler | EBSCO | ||
| Makale Dili | İngilizce | Basım Tarihi | 01-2016 |
| Cilt / Sayı / Sayfa | – / 3 / – | DOI | – |
| UAK Araştırma Alanları |
Bilgisayar ve Öğretim Teknolojileri Eğitimi
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| Özet |
| This study is a content analysis of thesis related with gamification area without year restriction in Higher Education Council (YOK) Thesis Center database. It is aimed to provide an instructive guide to researchers for further research through examining how gamification approach is handled in studies, which areas are integrated with this new approach, determining how this approach is covered in the literature and identifying the research trends in this area. It was figured out that the first thesis related with gamification concept was published in 2014 in YOK Thesis Center and a total number of 9 thesis were obtained by the end of 2015. In data analysis process, thesis were coded and categorized based on year of publication, university, institute, research model, research subject, used technologies, learning areas, theoretical approach and game components. 6 thesis in 2014 and 3 thesis in 2015 were obtained and … |
| Anahtar Kelimeler |