Playing Digital Game Motivations of University Students
Yazarlar (2)
Doç. Dr. Murat TURĞUT Sinop Üniversitesi, Türkiye
Prof. Dr. Onur Mutlu Yaşar Sağlık Bilimleri Üniversitesi, Türkiye
Makale Türü Açık Erişim Özgün Makale (Diğer hakemli uluslarası dergilerde yayınlanan tam makale)
Dergi Adı Asian Journal of Education and Training
Dergi ISSN 2519-5387
Dergi Tarandığı Indeksler Journals Indexed in Eric
Makale Dili İngilizce Basım Tarihi 12-2019
Cilt / Sayı / Sayfa 5 / 4 / 603–607 DOI 10.20448/journal.522.2019.54.603.608
Makale Linki http://asianonlinejournals.com/index.php/EDU/article/view/1184/1209
UAK Araştırma Alanları
Spor Yönetimi
Özet
Digital gaming involves all kinds of activities, both individually and as a team, in an online or offline environment through an electronic device. It is stated that the age of playing digital games has decreased to 5-6 years. The aim of this study is to investigate the motivation of students in different faculties of Kastamonu University to play digital games according to gender, age, faculty, class, income and frequency of playing. The research is a descriptive research conducted with quantitative research method. A total of 400 students participated from Kastamonu University in Turkey. In the research, digital game playing motivation scale developed by Munusturlar and Munusturlar (2018) was used as a measurement tool. In the study, the normal distribution of the data was determined by kurtosis and skewness values, and parametric analysis methods One-Way Anova and Independent T test were used. The motivation of the participants to play digital games was determined at medium and
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BM Sürdürülebilir Kalkınma Amaçları
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Playing Digital Game Motivations of University Students

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