Three-Dimensional Human Modeling Applications in Sport Sciences
Yazarlar (2)
Doç. Dr. Mehmet İMAMOĞLU Sinop Üniversitesi, Türkiye
Prof. Dr. Osman İmamoğlu Ondokuz Mayıs Üniversitesi, Türkiye
Makale Türü Açık Erişim Özgün Makale (Ulusal alan endekslerinde (TR Dizin, ULAKBİM) yayınlanan tam makale)
Dergi Adı Turkish Journal of Sport and Exercise
Dergi ISSN 2147-5652
Dergi Tarandığı Indeksler TR DİZİN
Makale Dili İngilizce Basım Tarihi 09-2018
Cilt / Sayı / Sayfa 20 / 2 / 89–92 DOI 10.15314/tsed.423155
Makale Linki http://dergipark.gov.tr/doi/10.15314/tsed.423155
UAK Araştırma Alanları
Spor Teknolojisi
Özet
The purpose of this study is to examine three-dimensional human modeling software suitable for use in the field of sport sciences. Three-dimensional modeling takes place by transferring virtual objects to objects in our real or imaginary world. Virtual objects, which are transferred to virtual environments by a designer or a design team using various software, has been used many important areas such as health, security, education and sports which are using computer technology. There are a lot of computer software for three-dimensional modeling with license-paid, shareware and freeware. Poser, Daz3d and Blender software have been studied in the research. The processes of human modeling, exposure, movement, and their output are explained. It is thought that three-dimensional human models to be used in education and research activities in the field of sport sciences will be useful. The sport skills that are transferred to the computer platform turn into learning objects that many people can access from anywhere. Such as motion analysis can be carried out with detailed and low cost.
Anahtar Kelimeler
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
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Three-Dimensional Human Modeling Applications in Sport Sciences

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