TEACHING ALGORITHMS BY EDUCATIONAL DIGITAL GAMEPROGRAMMING (Education Research Highlights in Mathematics Science and Technology 2016)
Yazarlar (3)
Dr. Öğr. Üyesi Selahattin Alan Selçuk Üniversitesi, Türkiye
Alan Davut
Prof. Dr. Şakir TAŞDEMİR Selçuk Üniversitesi, Türkiye
Bölüm Adı TEACHING ALGORITHMS BY EDUCATIONAL DIGITAL GAMEPROGRAMMING
Kitap Adı Education Research Highlights in Mathematics Science and Technology 2016
Bölüm Sayfaları 119129-
Kitap Türü Açık Erişim Kitap Bölümü
Kitap Alt Türü Alanında uluslararası yayınlanan kitap bölümü
Kitap Niteliği Diğer uluslararası bilimsel kitap
Kitap Dili İngilizce Basım Tarihi 01-2016
DOI Numarası ISBN 978-605-66950-0-1
Basıldığı Ülke Basıldığı Şehir
UAK Araştırma Alanları
Yapay Zeka
Özet
The researches conducted by scientific community shows that student spare more time on games than activities like reading books, watching television. The popularity of computer games, which caused huge addiction on people since the day they were introduced, is increasing day by day. Educational computer games are developed in order to create a better teaching environment by benefiting from people’s interest in computer games. Through educational computer games, students have the opportunity to have fun while learning. Researches prove that learning through educational computer games becomes more persistent on students. In addition, students can learn complex and hard to learn concepts in an easier way. The history of computer games begins from 1960s. Formerly the games used to be composed of simple screen images, they are now have gained 3 dimensional and more realistic display. Educators began to consider computer games as a tool that can be used in education, after their achievements in 1980 and 1990s (Mayer et al., 1999). As a result of these studies, concepts as Computer Aided Education (CAE), Game Based Learning (GBL), and Digital Game Based Learning (DGBL) have emerged. Software/Algorithm development courses are fundamental courses for computer science related departments. Besides, among these courses, students usually consider issues as decision-control structures and loop structures rather hard to learn. An educational computer game is designed in order to teach students these subjects with the help of computer aided interactive digital games. Kodu Game Lab, a commonly used …
Anahtar Kelimeler
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Google Scholar 1

Paylaş