The Design Of A Digital Game For Developing Four Operations Skills In Mathematics And Its Effects On Student Success
Yazarlar (2)
Hayri İncekara
Prof. Dr. Şakir TAŞDEMİR Selçuk Üniversitesi, Türkiye
Makale Türü Açık Erişim Özgün Makale (Diğer hakemli uluslarası dergilerde yayınlanan tam makale)
Dergi Adı Gazi Journal of Engineering Sciences
Dergi ISSN 2149-9373
Dergi Tarandığı Indeksler Index Copernicus
Makale Dili İngilizce Basım Tarihi 01-2019
Cilt / Sayı / Sayfa 5 / 3 / 227–236 DOI
UAK Araştırma Alanları
Yapay Zeka
Özet
The number of people who play computer-aided digital games and the amount of time the players spend at the game is increasing day by day.  To pass these periods more efficiently, the games with high motivation should be used in the educational process. Thus, the student will be able to learn the subject while having a pleasant time, the anxiety of the student will be reduced with the game environment and the fear of failure will be overcome with the individualized learning. In this study, a snake game design was realized by using C# programming language. This game was played by 123 students from 3rd and 4th grade students in basic education level. The aim of the study was to combine the four mathematical operations with the snake game and make the education fun. For this purpose, an educational snake game was designed and played by the students and the questionnaire related to the game was applied to 123 students attending 3rd and 4th grades of primary education. The responses were evaluated statistically and the results were examined. According to the results of the research, 85% of the students stated that the study is useful in understanding the four operations in mathematics and developing what they know.
Anahtar Kelimeler
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Google Scholar 5

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